Nodes As NIDs

Is it just me who finds this poor style and potentially confusing:

<?php
function my_function($nodes) {
  foreach (
$nodes as $nid) {
   
// do stuff
 
}
}
?>

To me, a variable names $nodes will be an array of nodes -- that is, node objects. If it's an array of nids, I would call it $nids to avoid confusion about what we have there.

I'm curious if other people agree (in other words, is it worth my time writing a patch for core or will it just lead to bikeshedding?)

Creating A Set Of Fields In One Swell Foop

Situation: you need a heap of imagefields that more or less have the same setup. Let's not go into why.

You could spend half an hour bored witless clicking through the interface.

Or you could create just the one field, export the content type with content copy, and then doctor the code a little before importing it back in. Like this....

<?php
// The usual content type stuff here.
// Set of image fields
$image_fields = array(
'field_image_1' => 'Image 1',
'field_image_2' => 'Image 2',
// etc
);

foreach ($image_fields as $name => $label) {

Small Core, Big Drupal, Tighter Contrib: Outer Core?

I've been mulling this idea since Paris, trying to figure out the best way to present it.

But basically:

We want a smaller, slimmer, efficient core.
But we also want Drupal to, like, be useful.
We want contrib, at least the high-use end of contrib, to be smoother, more organized, released on time with core.
It's been suggested we have a contrib maintainer, who would have the unenviable task of managing a huge kaboodle.

Never Write A Line Of Code Again!

Okay, so I lied. But module builder can save you a lot of time when writing custom modules.

And it now works with drush, too. I added support for drush a few weeks ago, which let you do things like "$ drush mb mymodule cron init menu nodeapi --write" and hey presto, a new module folder is created, with an info file and a module file, with hook implementations ready to do your (evil) bidding. (Note: this blog does not sanction use of Drupal, module builder, or drush for evil.)

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